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|power= |Sound= |storage= |input= }} The Game Boy Camera, released as in Japan, is an official Nintendo accessory for the handheld Game Boy gaming console and was released on September 17, 1998 in Japan, which ceased manufacture in late 2002. It is compatible with all of the Game Boy platforms (with the exception of Game Boy Micro). The camera can take 256×224 (down scaled to half resolution on the unit with anti-aliasing), black & white digital images using the 4-color palette of the Game Boy system. The focal length is 20 cm. It interfaced with the Game Boy Printer, which utilized thermal paper to print any saved images, making a hardcopy. Both the camera and the printer were marketed by Nintendo as light-hearted entertainment devices aimed mainly at children in all three major video game regions of the world: Japan, North America, and Europe. ''N64 Magazine'' (which has since been superseded by NGamer) dedicated a monthly section to the device. The Game Boy Camera comes in five different standard colors: blue, green, red, yellow and clear purple (Japan only). There was also a limited edition gold ''The Legend of Zelda: Ocarina of Time'' edition, which contains different stamps from the standard versions and was available only in the United States through a mail order offer from Nintendo Power. The device's software has numerous references to other Nintendo products. Also, there are a few differences between the North American and Japanese versions, including the unlockable B album pictures and the stamps that can be placed on pictures. The Game Boy Camera was featured in the 1999 edition of Guinness World Records for being the world's smallest digital camera, though this record has since been broken. Nintendo reportedly had plans to release a successor to the Game Boy Camera for the Game Boy Advance called the GameEye〔Nintendo Power June 2003 Issue.〕 which would take color photos and feature connectivity with the Nintendo GameCube through a game titled Stage Debut, but neither the GameEye nor Stage Debut ever saw release. ==Features== There are three main options available on the menu screen: ''Shoot'', ''View'', and ''Play''. Users can make photo albums, slideshows, and custom animations of photos. Hot-Spot allows users to link pictures together by clicking on certain spots of the picture. This can be used in a number of creative ways. For example, it could be used for creating a game where a player can go from one photo of a room in a house to another by pressing certain spots on the photos. The location of the hot-spots are customizable by accessing the Special menu via the Select options and choosing "Hot-Spot". In this mode, up to five one-eyed blobs can be placed on each picture, which become invisible hot-spots during "Hot-Spot" mode. Each blob can be programmed to send the player to a different photo and include a visual transition and a sound effect. Then, in Hot-Spot mode, when the player presses one of the hot-spots, he or she will be sent to a photo of another room, where additional hot-spots will send the player to additional photos, and move him or her throughout the virtual house. The Japanese version of the device is optionally integrated into the ''Mario Artist'' suite of multimedia games for the 64DD peripheral. Users can create drawn and 3D-animated avatars of themselves based on photographs taken with the camera. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Game Boy Camera」の詳細全文を読む スポンサード リンク
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